Copper Earring in Wizard Alchemy

Copper Earring is worth a dedicated farm because at 30 Magic Power it is the second-strongest material in the public data, behind only Furnace Core (43). This guide is the how-to side of that: which enemy to actually grind, how the boss compares, and when to stop. For the raw stat block and full source table, open the Copper Earring material record.

Short version: grind Mutant Archer Goblin or Mutant Warhammer Dwarf (both ~43%) once you can survive them. The basic Archer Goblin only lists ~13%, so it is an early entry point, not the real route.

Copper Earring rendered as a warm golden fantasy loot item on a dark slate surface

Frequently Asked Questions

How many Copper Earrings do you need in Wizard Alchemy?

It depends on your target potion, not a fixed count. Each Copper Earring adds 30 Magic Power, so to reach Radiant Sword (105 Magic) from scratch you would need roughly four of them, while Night Wraith (130) takes about five. In practice you mix Copper Earring with Furnace Core (43) and lower materials, so use the Potion Planner to total your exact stack instead of farming a round number.

Is the Dwarf King the best way to farm Copper Earring?

No. The Dwarf King drops it at about 43%, but so do Mutant Archer Goblin and Mutant Warhammer Dwarf without the boss difficulty. Farm the mutants for steady drops and treat the boss as practice plus a bonus haul rather than the main route.

Sources & References