Material guide
Copper Earring in Wizard Alchemy
Copper Earring is worth a dedicated farm because at 30 Magic Power it is the second-strongest material in the public data, behind only Furnace Core (43). This guide is the how-to side of that: which enemy to actually grind, how the boss compares, and when to stop. For the raw stat block and full source table, open the Copper Earring material record.
Short version: grind Mutant Archer Goblin or Mutant Warhammer Dwarf (both ~43%) once you can survive them. The basic Archer Goblin only lists ~13%, so it is an early entry point, not the real route.
Quick value
Magic Power
Best used inside the Potion Planner when you are checking Meteorite, Dragon Breath, Radiant Sword, or Night Wraith thresholds.
Where it drops
- Mutant Archer Goblin (43%)
- Mutant Warhammer Dwarf (43%)
- Archer Goblin (13%)
- Dwarf King Boss (43%)
How to use it
- Add Copper Earring to the Potion Planner with your other strongest Magic Power materials.
- Check the next missing threshold before forcing a harder farm route.
- If the planner points to a dark potion, also compare your race with the race tier list.
Next potion checks
Late potion thresholds to compare
Frequently Asked Questions
How many Copper Earrings do you need in Wizard Alchemy?
It depends on your target potion, not a fixed count. Each Copper Earring adds 30 Magic Power, so to reach Radiant Sword (105 Magic) from scratch you would need roughly four of them, while Night Wraith (130) takes about five. In practice you mix Copper Earring with Furnace Core (43) and lower materials, so use the Potion Planner to total your exact stack instead of farming a round number.
Is the Dwarf King the best way to farm Copper Earring?
No. The Dwarf King drops it at about 43%, but so do Mutant Archer Goblin and Mutant Warhammer Dwarf without the boss difficulty. Farm the mutants for steady drops and treat the boss as practice plus a bonus haul rather than the main route.
Sources & References
- Wizard Alchemy materials — BloxInformer