Your timing, explicit assumptions
Farming Route Time Comparison
A higher drop chance per kill does not establish a faster farm. Choose a target and enter your own seconds per complete cycle, including travel, respawn, deaths and recovery. The comparison estimates the target item only; it does not assume that several different drops occur together.
Default percentages are attributed to the BloxInformer material table and Destructoid crafting guide. They are not measured by this site. Edit a percentage to match your current game data. No time is prefilled or advertised as a benchmark.
Read the model before choosing a route
Attempts = floor(session seconds ÷ your cycle seconds). Expected drops = attempts × entered probability. Expected value is an average across repetitions; a single session can return zero. The model assumes one target drop opportunity per completed cycle with the entered chance.
For example, 43% with a 60-second cycle gives 10 attempts and 4.3 expected drops in ten minutes. A 14% source with a 15-second cycle gives 40 attempts and 5.6 expected drops. These invented times demonstrate the calculation; they are not game observations.
Uncheck a source you cannot safely complete. Unknown cycle times remain unranked. A source with the highest modeled result is useful only if its inputs describe your actual run. Chests without a published percentage cannot be ranked here.
Read material sources