An element shard and a Magic Power ingredient serve different roles in the referenced brewing model. Destructoid’s crafting guide assigns shards zero MP and describes their element influence; the BloxInformer material table lists sources. These are attributed guide records, not this site’s drop experiment.
The six-element reference
| Shard | Sources in the linked material table |
|---|---|
| Ice, Fire, Earth, Wind | Chests |
| Light, Dark | Mutant Archer Goblin, Mutant Warhammer Dwarf and chests |
Light and Dark are not enemy-only in that table. The two mutant entries list 50% each, while chest odds are not supplied. That supports identifying candidate enemies, but not calling one route fastest or comparing chest and enemy efficiency without measurements.
A shard uses a slot even when its MP is zero
The crafting guide describes five ingredient slots. Two copies of a material consume two units; they are not collapsed into one unique name. The potion planner now reflects that distinction.
For a concrete calculation, two Furnace Cores and one Copper Earring total 43 + 43 + 30 = 116 MP in three slots. One shard leaves that total at 116 while using a fourth slot. Two shards use all five. This arithmetic does not establish the final potion, shard stacking behavior, or a guaranteed element.
The guides describe a “+50%” element effect, but that wording alone does not establish a final absolute probability. Without a base chance and a stacking rule, the site cannot honestly turn two shards into “100% guaranteed.” Inspect the current brewing preview instead of adding percentages blindly.
Choose a farm from your actual bottleneck
First check whether you lack MP, an element ingredient, or access to the relevant brewing region. Those require different next actions. Keep a note of the exact ingredient units you intend to use so you do not farm past a five-slot plan.
If comparing the two mutant sources, include travel, respawn and failed attempts in your cycle time. The time comparison estimates a selected target using your inputs. It does not assume several materials drop independently or together, and it leaves an unknown chest rate unranked.
An unlisted source is unknown to this reference, not proven impossible. If your current game shows another source or element, use that evidence and the source log rather than treating this Departure Island subset as an exhaustive current-game list.